![]() ![]() Which context it applies to changes dynamically depending on what you are doing at any given moment. Because of this, most controls are always only applied to one of three contexts. X Rebirth VR Edition is a very complex game with multiple simultaneously active systems, all acting in concert. However, when activating the Oculus Touch at this point, your ship will start moving forward at half-speed. For example: if set to off, you would move a throttle device to the very back of its axis to make the ship stop. So if using a joystick which requires bi-directional throttle off (such as an analog throttle device with no center notch) with another input device that requires bi-directional throttle on (such as a gamepad or the Oculus Touch), your configuration settings may conflict. IMPORTANT: Remember that bi-directional throttle is a setting that is used for all of your input devices. At the moment, this is only mapped for the Thrustmaster HOTAS Warthog stick. With this key held down, moving the control forward would apply full reverse thrust rather than full forward thrust. If Bi-directional throttle is off, how do you move the ship in reverse? It is possible to map a control to invert the axis controlling the throttle. ![]() This is done by toggling the Bi-directional Throttle setting in the Controls submenu of the Options menu to Off. It is possible, however, to make the entire range of motion only apply to forward movement, thereby making the ship stop by pulling the control all the way back. ![]() ![]() It is also possible to map the throttle to a control with an input range such as an external throttle device.īy default, this device would then control your full range of linear motion: moving the throttle control forward along the defined axis applying forward thrust, moving it back applying reverse thrust, and resting the control at the center of its axis to stop the ship. Toggle target lock again to allow you to switch targets via automatic selection again.Default Controls - Analog Throttle Control: This locks your currently selected target so that looking at, or facing, other targets does not change your selection. If automatic target selection is on, it is useful to have a control mapped to "Toggle Target Lock". The default joystick profiles were designed with this setting active, but since buttons are also mapped to other methods of selecting targets, this can be safely turned off. In 3D mode, this automatically selects what you look at. With automatic target selection on, targets that are directly in front of your ship are automatically selected. Note, however, that this can cause problems with other input devices such as gamepads or the Oculus Touch controller that expect this setting to be active. If you prefer, or have to, use a throttle device's entire range of motion to only control forward movement, such as when using a throttle with no center notch, you could deactivate the setting "Bi-directional Throttle". If using a stand-alone stick, make sure that your stick is at the first position. If using an input method comprised of multiple devices such as some stick+throttle combos, make sure that the stick is at the first position, while the throttle is at the second position. Activating your Devicesīefore loading the default profiles for joysticks, use "Manage Controllers/Joysticks" to make sure that your input devices are active. You can later load that profile to restore to an input state that you are reasonably satisfied with. You can do this by scrolling to the very bottom of the Controls submenu of the Options menu and activating "Save Profile" to save your existing profile. Backing up your Input Profileįor those of you who already have existing input profiles and do not want to risk losing these profiles when trying out defaults, it could be a good idea to back up your existing profile. As of version 4.30, default input profiles for the Saitek X52 and the Thrustmaster HOTAS Warthog are now available in addition to the generic default profile for joysticks. ![]()
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